The First Berserker: Khazan No Further um Mistério
" you ask. Well, you can only earn so many skill points through each boss, while Lacrima is just for buffing stats, but it's nice to successfully deflect a tough boss combo for the first time and get a little message saying "Skill point obtained"—it made me feel far more content taking my time to learn each boss.
Acompanho anime a partir de criancinha e é 1 sonho realizado trabalhar utilizando duas DE superiores paixões da minha vida.
A gameplay parece bastante a do Nioh, ao ponto de quase parecer um sucessor espiritual do game. Khazan possui entrada a 3 MODOS por armas: lança, espada Colossal e empunhadura dupla utilizando espada e machado, usando cada uma dessas armas tendo sua própria própria árvore do habilidades onde o jogador consegue montar builds completamente diferentes para este precisamente Espécie do arma.
Hell, even change weapons if you want to—they each have their own distinctive playstyle. Tanky bosses and limited healing mean that if you don't use the skill system or strategize and try stuff out, you're likely going to have a tough time.
Hollow Knight: Silksong gets SteamDB updates, and at this point I can't tell if the end is nigh or if I'm just hope-poisoned
A clara inspiraçãeste de modo a isso foi Nioh, que também igualmente similarmente identicamente conjuntamente utiliza um sistema natural semelhante, mas isso tira 1 pouco do charme do um Souls e a graça do explorar um mundo interconectado e dar caminhos bem escondidos entre as áreas.
Speaking of nice little rewards; The First Berserker: Khazan another of Khazan's genius features is that it gives Lacrima (souls to level stats) and skill points for fighting bosses. That's right, not beating bosses; simply fighting them. "How is that not entirely broken?
The developers describe the content like this: ““The First Berserker: Khazan” is an action game where violence repeatedly occurs using a sword against monsters that are similar or dissimilar to humans. Blood effects accompany when receiving attacks or attacking states.”
The biggest shame with Khazan is that the missions between each boss feel kind of samey—about two thirds in, I found myself wishing I could just jump to the next boss instead of trekking through yet another mission to get there. I definitely appreciate Khazan not perpetuating the genre's worst tendencies; putting hidden dogs around every corner and enemies who constantly push you off ledges—cough cough Lords of the Fallen.
You might think that's a weird criticism considering the genre—there are more important considerations than story—but that tale is front and centre in this game and far more prominent than in your regular soulslike.
Since skills don't consume stamina, you use them to supplement attacking and defending like little cheats, letting you throw out combos almost like a fighting game to deal as much damage as you can in a short window.
It's also what I love most about The First Berserker: Khazan. Like many soulslikes in recent years, Khazan apes quite a few of Sekiro's more-than-familiar combat mechanics—whether deflecting to build a gauge and stagger a boss, or avoiding unblockable attacks that flash red.
Its combat follows a similar resource model, too, as you attack and deflect to accumulate Spirit; points you then use to perform weapon skills. Where Khazan really distinguishes itself is with its strict stamina system.
Acompanhe a jornada do Khazan em busca por vingança e aprenda tais como ele se torna o primeiro berserker pelo Universo DNF.